

In DaVinci Resolve I rendered a 4 minutes 30 seconds 4K60 clip at 40000 bitrate using the hardware AV1 encoder in just under 7 minutes and utilized 10GB of that 16GB VRAM. Things start out ok, but a couple of minutes into the game you get a complicated error message and a total crash. The same can't be said of Batman: Arkham Asylum, though. And not nearly as fast as you would perhaps think from an older game. Running Borderlands 2 was fine, though again, wildly inconsistent frame rates. DX9 is where the rollercoaster takes another turn because you're now relying not on Intel, but Microsoft, for it to even work at all. But it's also fairly inconsistent, remedied either by turning the graphics down or by imposing a 60 FPS cap. The A770 will let you max it out at 1440p and you'll get frame rates between 80-90 FPS. Aside from the aforementioned WWZ, I haven't come across any absolute game-breakers that run on DX11, but you can feel the difference compared to playing a DX12 or Vulkan game. But early tests in mid-2022 expressed concerns about DX11 performance, too. We already knew prior to launch that Intel was pulling hardware support for DX9, instead relying on the DX12 emulation of it. Without hardware DX9 support it's anyone's guess as to how your games will playĭX11, and indeed even DX9 is where the A770 starts to look a little less impressive. If the game was running in DX11 mode it would at least explain the pretty bad performance. The Arc A770 supports both DX12 and DXR ray tracing, but the game refused to enable it, even when manually launching the DX12 executable. Control Ultimate Edition is also an oddity. Intel's aware of the issues I've seen, though, and is looking into fixes. The Arc A770 supports Vulkan on the hardware level and works perfectly well in other titles such as Doom. World War Z was the only real bust, with dreadful DX11 performance and for some reason an inability to select Vulkan. Spider-Man is also perfectly playable at 1440p, weirdly at similar FPS to 1080p, with the graphics maxed out, though if you add ray tracing into the mix you see a spot of freezing and around a 20 FPS drop. The latter won't even run on a GPU without ray tracing capabilities and it actually runs better than my Nvidia card. The Arc A770 shone particularly well in Forza Horizon 5 and Metro Exodus: Enhanced Edition. Step down to performance settings and you notice a few more issues, such as the odd flicker or mild artefacting, but I'd argue the gains are worth it. At 1440p it looks to the casual eye every bit as good as when it's turned off.

On ultra settings, you really have to look hard to notice any image quality issues. XeSS is still brand new and will continue to improve, but paired with the A770 it's impressive. It gives good gains in some games, Hitman 3 especially, and helps out enough that you can actually try and use ray tracing. But on the Arc A770, it's (mostly) worth enabling. Ultimately DLSS where available still seems to have the edge, and if you have an Nvidia card you should probably always choose it.

The Nvidia card also experienced a lot of screen tearing (with Vsync off). The Arc A770 seems much better suited to XeSS, capable of running in all four of these titles at its ultra-quality setting without tearing and less artefacting than on the RTX 2080. The results it yields on the RTX 2080 are also mightily impressive, but not without its own issues. Death Stranding is an obvious outlier, in my testing yielding a lower average frame rate with it turned on than when playing without it. There are some things to consider with these results, not least that it does appear that XeSS is still very much a work in progress. 1440p (China, DLSS Quality w/ RT) - 52 FPS.1440p (China, XeSS Ultra w/ RT) - 42 FPS.1440p (China, XeSS Ultra, Ray tracing) - 55 FPS.
#1080p shadow of the tomb raider update#
We'll update the review according after the 13th Gen drops with more details on these features. For those, you either need a 12th Gen or 13th Gen Intel CPU with integrated graphics. Because I don't have a 12th Gen Intel CPU handy, tools like Deep Link and Hyper Encode are off limits, for now. What this test system does mean is that for now we're mostly focused on gaming.
#1080p shadow of the tomb raider Pc#
But the A770 will appeal most to those on a more modest budget, so for testing, I've slotted it into my modest gaming PC build as below.Īll games tested were loaded from a Crucial MX500 SATA SSD. There will be a time when we'll do that, when the 13th Gen Core i9-13900K is here we'll put together an "Intel super build" to see what happens there. As tempting as it is to pair the A770 with the most expensive, fastest CPU around, the absolute fastest memory and such, that sort of defeats what kind of build this graphics card is targeted at.
